Showing posts with label equipment. Show all posts
Showing posts with label equipment. Show all posts

Wednesday, February 13, 2019

Socketing of Equipment

If you wish to put a socket in your equipment to equip that blue card that you have gotten by grinding. You've come to the right place. 

Main Requirement for Equipment Socketing

  1. Zennies
  2. Time and Patience invested for Research and Grinding More Zennies
How to add a Socket in your Equipment

1. Find one of the three Socketing Equip NPCs below. 

Barend Ugarte in Geffen
For Socketing: Weapon, Offhand, and Armor

Bloto Ugarte in Payon
For Socketing: Accessory

Aberk Ugarte in Morroc
For Socketing: Boots and Cape (Garment)

2. You will need 10 pieces of the same equipment that you are going to socket.


The equipment material must have no refinement in it. The item that you want to add socket to can have refinement to it, but the 10 equipment materials must have none. 

You can do your research and hunt the necessary materials to craft the equipment.
...or get them from the Exchange. 

This is why I mentioned that you need a lot of zennies if you don't have the Time and Patience.

3. Equip the item that you wish to add socket to. 

4. Talk to the NPC and pay the necessary fee (aside from the 10 pieces of the same equipment)

I haven't tried adding socket to all but here's the cost of those that I have tried.
  • Weapon = 10,000z
  • Armor = 50,000z
  • Boots = 50,000z
  • Accessory = 100,000z
5. Done. You will received your socketed item afterwards. Its 100% success rate.


Important Matters to Know
  • Equipment Upgrade will be retained. 
  • Equipment Enchantment will be retained.
  • Equipment Enhancement will be retained.
  • Equipment Refinement will be retained.
  • Upgrading your equipment to its final form WILL remove the socket.
    • If I upgrade that Mage Coat III to a Robe of Casting, I will lose the socket.
    • Make sure you are going to add socket to the final form of the equipment (if you wish to achieve its final form)
    • I added socket to my Mage Coat since I consider it as its final form. (I wont be able to equip it if I upgrade it to Robe of Casting)

Some Before and After

Upgrade is retained.
Enchantment is retained.

Refinement is retained
Enhancement is retained
Enchantment is retained

Tuesday, November 13, 2018

Crafting Equipment - Izlude [Rurik Ugarte]

NPC Location


Item: MINK COAT
Type: Armor
Job: All Jobs
Required Materials
80 Rotten Bandage
120 Feather
15000z
Initial Stat
Def +24
Agi +2
Max HP +50


Item: COTTON SHIRT
Type: Garments
Job: All Jobs
Required Materials
100 Rotten Bandage
180 Feather
15000z
Initial Stat
Def +13
Flee +5


Item: ROUND BUCKLEER
Type: Off-hand - Shield
Job: All Jobs
Required Materials
10 Steel
10 Iron
15000z
Initial Stat
Def +24
Max HP +50
Def +5


Item: MAGE COAT
Type: Armor
Job: All Jobs
Required Materials
120 Rotten Bandage
80 Feather
15000z
Initial Stat
Def +24
Int +2
M.Atk +3%


Item: STATUE OF JUDGEMENT
Type: Off-hand - Holy Statue
Job: All Jobs
Required Materials
10 Steel
160 Memento
15000z
Initial Stat
Def +24
Def +5
SP Regent +5%


Item: SCAPULARE
Type: Armor
Job: All Jobs
Required Materials
80 Rotten Bandage
120 Feather
15000z
Initial Stat
Def +24
Int +2
Max SP +3%


Item: SWORD MACE [1]
Type: Weapon - Mace
Job: Acolyte Class / Merchant Class
Required Materials
10 Steel
160 Memento
15000z
Initial Stat
Atk +90
Equipment ASPD +5%
Dmg to undead monsters +10%
Dmg to dark monthsers +10%


Item: ORCISH AXE [1]
Type: Weapon - Axe
Job: Merchant Class
Required Materials
20 Steel
180 Memento
20 Black Magic Ore
15000z
Initial Stat
Atk +64
Agi +5
5% chance to cast [Cart Revolution] (current level)
- if unlearned, it will cast a level 1 [Cart Revolution]


Item: SAFETY BOOTS
Type: Footgears
Job: Swordsman Class / Merchant Class
Required Materials
70 Steel
180 Feather
15000z
Initial Stat
Def +28
Move Spd +5%
Def +5


Item: MANTEAU
Type: Garments
Job: Swordsman Class / Thief Class / Merchant Class
Required Materials
100 Feather
180 Rotten Bandage
15000z
Initial Stat
Def +28
Def +10


Item: LORD'S CLOTHES
Type: Armor
Job: Swordsman Class / Merchant Class
Required Materials
200 Feather
2 Warm Dish
5 Scarlet Dyestuffs
15000z
Initial Stat
Def +24
Str +3
Vit +3
Dex +3


Item: WOODEN MAIL
Type: Armor
Job: Swordsman Class / Thief Class / Merchant Class
Required Materials
10 Steel
120 Memento
15000z
Initial Stat
Def +46
Str +2
Vit +1


Item: MAGIC BIBLE VOL1
Type: Off-hand - Shield
Job: All Jobs
Required Materials
5 Aquamarine
13 Steel
150 Memento
15000z
Initial Stat
Def +28
Ignore M.Def 15%


Item: FLORAL BRACELET
Type: Off-hand - Bangle
Job: All Jobs
Required Materials
15 Aquamarine
13 Steel
150 Memento
15000z
Initial Stat
Def +28
Ignore Def 10%