Showing posts with label crafting. Show all posts
Showing posts with label crafting. Show all posts

Thursday, August 19, 2021

Dyestuff Crafting - White, Black, Brown, Violet

 Some upgrades require a certain color of Dyestuff. While most are easily available at the Exchange. There are some that are kinda low in stock. So in case you need some Dyes crafted, here's a quick guide for you.


Dye Crafting NPC

Medici is located in Morroc



She can create any of the 4 colors if you provide her the ingredients.

Recipe


  • Deviling Purple (Violet Dyestuff) - 2x Scarlet Dyestuff, 2x Cobaltblue Dyestuff, 5000z
  • Metaling Brown (Brown Dyestuff) - 2x Scarlet Dyestuff, 2x Lemon Dyestuff, 5000z
  • Bombporing Black (Black Dyestuff) - 1x Scarlet Dyestuff, 1x Green Dyestuff, 1x Cobaltblue Dyestuff, 1x Neutralizer, 7000z
  • Ghostring White (White Dyestuff) - 1x Scarlet Dyestuff, 1x, Green Dyestuff, 1x Lemon Dyestuff, 1x Neutralizer, 7000z
Neutralizer

Black and White Dyestuff will require Neutralizer. If you don't have one, you can buy one in Prontera Event Items NPC




Wednesday, December 5, 2018

Crafting Equipment - Orc Village [Mond Ugarte]


NPC Location


Item: BLOOD AXE [1]
Type: Weapon - Axe
Job: Merchant Class
Required Materials
35 Orcish Voucher
2 Blood Rune
80 Skei-Bone
350 Necklace of Wisdom
30000z
Initial Stat
Atk +192
When Luk reaches 90, Atk +100
When Dex reaches 90, Damage of [Mammonite] +40%
When Refining reaches +5, +10, +15, Damage of [Mammonite] +10%, +20%, +30% respectively; Zeny cost of [Mammonite] +20%, 30%, 50%


Item: RUNE SHOES
Type: Footgears
Job: All Job
Required Materials
30 Orcish Voucher
2 Soft Feather
25 Skei-Bone
30000z
Initial Stat
Def +19
Move Spd +5%
Healing effect +20%


Item: GUILLOTINE KATAR [1]
Type: Weapon - Katar
Job: Assassin Class
Required Materials
30 Orcish Voucher
2 Heroic Emblem
25 Skel-Bone
30000z
Initial Stat
Atk +180
Doubles Critical
Max HP +800
When HP is lower than 25%, caster receives a Bloodthirsty effect: speed up following attacks, damage, damage causes additional HP loss; the effect lasts 10secs (120secs cool down)


Item: FEATHER MACE [1]
Type: Weapon - Mace
Job: Alchemist Class
Required Materials
10 Orcish Voucher
1 Cursed Ruby
40 Skel-Bone
450 Hand of God
30000z
Initial Stat
Atk +218
Int +2
The skill multiplier of Vanilmirth’s [Caprice] +75%
For refining increases by +1, the skill multiplier of Vanilmirth’s [Caprice] +35%


Item: MITHRIL METAL ARMOR
Type: Armors
Job: Crusader Class
Required Materials
30 Orcish Voucher
2 Cursed Ruby
25 Skel-Bone
60 Mercury
30000z
Initial Stat
Def +90
Vit +2
Max HP +10%
When Refining +5, +10, Crit. Dmg Taken -5%, -10% respectively


Item: BOHEMIAN COAT
Type: Armors
Job: Rogue Class
Required Materials
10 Orcish Voucher
40 Skel-Bone
1 Fabric
600 Hand of God
25000z
Initial Stat
Def +36
Dex +4
Agi +4
Atk +3%
[Black Wing V] + [Bohemian Coat] Str +5, Ignore Def +10%


Item: RESCUER SHOES
Type: Footgears
Job: Alchemist Class
Required Materials
10 Orcish Voucher
40 Skel-Bone
1 Blood Rune
600 Necklace of Wisdom
25000z
Initial Stat
Def +22
Move Spd +5%
Vit +4
Effects of [HP Potion Cast] and [MP Potion Cast] +20%


Item: ROGUEMASTER’S BOW [1]
Type: Weapon - Bow
Job: Rogue Class
Required Materials
10 Orcish Voucher
40 Skel-Bone
1 Star Crumb
550 Hand of God
25000z
Initial Stat
Atk +180
Dex +4
ASPD +5%
Auto Atk has a chance to trigger [Archery Proficient]. [Archery Proficient]: ASPD +5%, Ranged Dmg +10%, the effect lasts 3 secs


Item: KNUCKLE DUSTERS [1]
Type: Weapon - Knuckles
Job: Monk Class
Required Materials
30 Orcish Voucher
2 Bell
80 Skel-Bone
300 Brigan
25000z
Initial Stat
Atk +223
Vit +3
Max HP +800
HP Regen +10


Item: STAFF OF ELEMENT FUSION [1]
Type: Weapon - Staff
Job: Mage Class
Required Materials
30 Orcish Voucher
2 Star Crumb
25 Skel-Bone
25000z
Initial Stat
M.Atk +144
Dex +5
AOE Dmg +20%
For Refining +8, +10, Damage +30%, +40% respectively (ranged skills include [Storm Gust], [Lord of Vermillion], [Sightrasher], [Heaven’s Drive]. etc)

Tuesday, November 27, 2018

Crafting Equipment - Payon [Juno Ugarte]



NPC Location


Item: SACK TEDDY SHOES
Type: Footgears
Job: All Jobs
Required Materials
15 Mercury
150 Glass Bead
20000z
Initial Stat
Def +22
Move Spd +5%
Agi +2


Item: MOMO SHOES
Type: Footgears
Job: All Jobs
Required Materials
15 Mercury
150 Glass Bead
20000z
Initial Stat
Def +22
Move Spd +5%
Max HP +75
Max SP +75


Item: FALKEN BLITZ [1]
Type: Weapon - Bow
Job: Archer Class
Required Materials
15 Mercury
150 Zargon
20000z
Initial Stat
Atk +115
Dex +3
Cost of [Arrow Repel] and [Heavy Arrow] -40%


Item: BLACK WING [1]
Type: Weapon - Dagger
Job: Rogue Class
Required Materials
10 Amethyst
25 Mercury
1 Orc Claw
300 Evil Horn
30000z
Initial Stat
Atk +144
Agi +4
Equipment ASPD +4%
Refining increases by 1, auto attack increases by 30 points
[Black Wing V] + [Bohemian Coat IV] Str +5, Ignore Def +10%


Item: DESERT TWILIGHT [1]
Type: Weapon - Dagger
Job: Thief Class
Required Materials
15 Mercury
150 Zargon
20000z
Initial Stat
Atk +144
Hit +30
Damage to L-size monsters +25%


Item: ALLOY MAIL
Type: Armors
Job: Alchemist Class
Required Materials
15 Mercury
300 Zargon
20000z
Initial Stat
Def +23
Vit +2
Max HP +100
In the presense of Lif, Alchemy HP/SP Regen +4
In the presense of Amistr, Alchemy Atk +4%
In the presense of Vanilmirth, Alchemy Atk M.Atk +4%


Item: BERDYSZ [1]
Type: Weapon - Axe
Job: Alchemist Class
Required Materials
20 Mercury
300 Evil Horn
25000z
Initial Stat
Atk +128
Vit +2
Equipment ASPD +5%
[Alloy Mail] + [Berdysz] each auto attack causes Amistr's Atk increase by 3%; the effect lasts 5 seconds, and can stack 3 times at most


Item: WAGHNAK [1]
Type: Weapon - Knuckles
Job: Monk Class
Required Materials
20 Mercury
300 Evil Horn
25000z
Initial Stat
Atk +202
Str +3
When refining +5, +10, Atk +5%, +10% respectively


Item: CALDER DAGGER [1]
Type: Weapon - Dagger
Job: Rogue Class
Required Materials
10 Amethyst
25 Mercury
01 Pearl
300 Glass Bead
30000z
Initial Stat
Atk +132
Str +4
Agi +3
Auto attack has a chance (8%)  to trigger [Disperse] effect. [Disperse] damage of [Back Stab] and [Disabling Strike] increases by 50%; the effect lasts 2 seconds


Item: WINDHAWK[1]
Type: Weapon - Axe
Job: Swordsman Class / Merchant Class
Required Materials
35 Amethyst
02 Antenna
80 Mercury
20 Slow Atk Alloy
30000z
Initial Stat
Atk +160
Vit +10
CritRes +15
Dmg to stunning targets +15%


Item: CARDO [1]
Type: Weapon - Spear
Job: Swordsman Class
Required Materials
30 Amethyst
20 Mercury
188 Evil Horn
25000z
Initial Stat
Atk +202
Vit +3
For Refining +1, Def +1%, M.Def +0.5%

Monday, November 19, 2018

Crafting Equipment - Morroc [Wulfgar Ugarte]


NPC Location


Item: GOIBNE'S SPAULDERS
Type: Garments
Job: All Job
Required Materials
30 Topaz
231 Hard Skin
15 Gold Sand
25000z
Initial Stat
Def +22
Vit +2
Reduction of Ranged Dmg +10%


Item: STATUE OF GUARDIAN ANGEL
Type: Off-hand - Holy Statue
Job: All Job
Required Materials
185 Immortal Heart
15 Gold Sand
20000z
Initial Stat
Def +33
M.Def +15
Max HP +100


Item: FOX WRIST GUARD
Type: Off-hand - Bbracer
Job: All Job
Required Materials
185 Hard Skin
15 Gold Sand
20000z
Initial Stat
Def +33
Equipment ASPD +5%


Item: HIGH HEELS
Type: Footgears
Job: All Job
Required Materials
185 Immortal Heart
15 Gold Sand
20000z
Initial Stat
Def +19
Move Spd +5%
M.Def +10


Item: SAINT'S ROBE
Type: Armors
Job: All Job
Required Materials
165 Immortal Heart
15 Gold Sand
20000z
Initial Stat
Def +33
Vit +2
Def +20
Max HP +200


Item: NINJA SUIT SAKURA
Type: Armors
Job: All Job
Required Materials
165 Hard Skin
15 Gold Sand
20000z
Initial Stat
Def +33
Luk +2
Equipment ASPD +3%


Item: DOUBLE BOUND [1]
Type: Weapon - Bow
Job: Archer Class / Rogue Class
Required Materials
185 Hard Skin
15 Gold Sand
20000z
Initial Stat
Atk +100
Agi +2
Auto attack has a chance to cast lvl 5 [Double Strafe]
When [Beastmastery] is lvl 10, damage of [Beastmastery] +20%


Item: DRAGON VEST
Type: Armors
Job: All Job
Required Materials
30 Topaz
231 Immortal Heart
15 Gold Sand
25000z
Initial Stat
Def +37
Equipment ASPD +3%
Flee +25


Item: GOLDEN ORNAMENT
Type: Off-hand - Bangle
Job: All Job
Required Materials
15 Iron
15 Gold Sand
20000z
Initial Stat
Def +33
Flee +5
Cri +5


Item: CHAIN MAIL
Type: Armors
Job: Swordsman Class / Merchant Class
Required Materials
15 Steel
15 Gold Sand
25000z
Initial Stat
Def +66
Vit +2
HP Regen +3%


Item: CUTLUS [1]
Type: Weapon - Sword
Job: Swordsman Class
Required Materials
185 Scell
15 Gold Sand
20000z
Initial Stat
Atk +126
Str +1
Dex +2
When [Bash] is lvl 10, damage of [Bash] +50%
When [Bowling Bash] is lvl 10, damage of [Bowling Bash] +30%


Item: POISON KNIFE [1]
Type: Weapon - Dagger
Job: Thief Class
Required Materials
185 Scell
15 Gold Sand
20000z
Initial Stat
Atk +126
Auto attack has a large probability to poison target
For Refining +1, Ignore Def +2%


Item: LANCE [1]
Type: Weapon - Spear
Job: Swordsman Class
Required Materials
190 Immortal Heart
15 Gold Sand
20000z
Initial Stat
Atk +180
M.Atk +180
Str +2
Equipment ASPD +10%
Holy Dmg +10%


Item: POLE AXE[1]
Type: Weapon - Spear
Job: Swordsman Class
Required Materials
185 Scell
15 Gold Sand
20000z
Initial Stat
Atk +157
Str +3
Hit +15


Item: CLEAVER [1]
Type: Weapon - Axe
Job: Swordsman Class / Merchant Class
Required Materials
40 Gold Sand
280 Immortal Heart
15 Normal Precision Stone
25 Black Magic Ore
25000z
Initial Stat
Atk +128
HP Regen +10
Auto attack has 5% chance to increase Atk for a while. but this effect causes HP loss.
When killing demi-human monsters, has 10% chance to restore own HP


Item: HOLY STICK [1]
Type: Weapon - Staff
Job: Acolyte Class
Required Materials
185 Scell
15 Gold Sand
20000z
Initial Stat
M.Atk +75
M.Atk +10%
CT Variable of [Holy Light Strike], [Turn Undead], and [Magus Exorcismus] -25%


Item: STAUNCH CAPE
Type: Garments
Job: All Job
Required Materials
30 Topaz
308 Hard Skin
25 Gold Sand
20000z
Initial Stat
Def +22
Neutral Dmg Taken -10%


Item: KATAR OF QUAKING [1]
Type: Weapon - Dagger
Job: Assassin Class
Required Materials
30 Topaz
280 Scell
25 Gold Sand
20000z
Initial Stat
Atk +115
Double Critical
Cri +5
Crit. Dmg +15%
For Refining +1, Ignore Def +2%