Monday, November 19, 2018

Crafting Equipment - Morroc [Wulfgar Ugarte]


NPC Location


Item: GOIBNE'S SPAULDERS
Type: Garments
Job: All Job
Required Materials
30 Topaz
231 Hard Skin
15 Gold Sand
25000z
Initial Stat
Def +22
Vit +2
Reduction of Ranged Dmg +10%


Item: STATUE OF GUARDIAN ANGEL
Type: Off-hand - Holy Statue
Job: All Job
Required Materials
185 Immortal Heart
15 Gold Sand
20000z
Initial Stat
Def +33
M.Def +15
Max HP +100


Item: FOX WRIST GUARD
Type: Off-hand - Bbracer
Job: All Job
Required Materials
185 Hard Skin
15 Gold Sand
20000z
Initial Stat
Def +33
Equipment ASPD +5%


Item: HIGH HEELS
Type: Footgears
Job: All Job
Required Materials
185 Immortal Heart
15 Gold Sand
20000z
Initial Stat
Def +19
Move Spd +5%
M.Def +10


Item: SAINT'S ROBE
Type: Armors
Job: All Job
Required Materials
165 Immortal Heart
15 Gold Sand
20000z
Initial Stat
Def +33
Vit +2
Def +20
Max HP +200


Item: NINJA SUIT SAKURA
Type: Armors
Job: All Job
Required Materials
165 Hard Skin
15 Gold Sand
20000z
Initial Stat
Def +33
Luk +2
Equipment ASPD +3%


Item: DOUBLE BOUND [1]
Type: Weapon - Bow
Job: Archer Class / Rogue Class
Required Materials
185 Hard Skin
15 Gold Sand
20000z
Initial Stat
Atk +100
Agi +2
Auto attack has a chance to cast lvl 5 [Double Strafe]
When [Beastmastery] is lvl 10, damage of [Beastmastery] +20%


Item: DRAGON VEST
Type: Armors
Job: All Job
Required Materials
30 Topaz
231 Immortal Heart
15 Gold Sand
25000z
Initial Stat
Def +37
Equipment ASPD +3%
Flee +25


Item: GOLDEN ORNAMENT
Type: Off-hand - Bangle
Job: All Job
Required Materials
15 Iron
15 Gold Sand
20000z
Initial Stat
Def +33
Flee +5
Cri +5


Item: CHAIN MAIL
Type: Armors
Job: Swordsman Class / Merchant Class
Required Materials
15 Steel
15 Gold Sand
25000z
Initial Stat
Def +66
Vit +2
HP Regen +3%


Item: CUTLUS [1]
Type: Weapon - Sword
Job: Swordsman Class
Required Materials
185 Scell
15 Gold Sand
20000z
Initial Stat
Atk +126
Str +1
Dex +2
When [Bash] is lvl 10, damage of [Bash] +50%
When [Bowling Bash] is lvl 10, damage of [Bowling Bash] +30%


Item: POISON KNIFE [1]
Type: Weapon - Dagger
Job: Thief Class
Required Materials
185 Scell
15 Gold Sand
20000z
Initial Stat
Atk +126
Auto attack has a large probability to poison target
For Refining +1, Ignore Def +2%


Item: LANCE [1]
Type: Weapon - Spear
Job: Swordsman Class
Required Materials
190 Immortal Heart
15 Gold Sand
20000z
Initial Stat
Atk +180
M.Atk +180
Str +2
Equipment ASPD +10%
Holy Dmg +10%


Item: POLE AXE[1]
Type: Weapon - Spear
Job: Swordsman Class
Required Materials
185 Scell
15 Gold Sand
20000z
Initial Stat
Atk +157
Str +3
Hit +15


Item: CLEAVER [1]
Type: Weapon - Axe
Job: Swordsman Class / Merchant Class
Required Materials
40 Gold Sand
280 Immortal Heart
15 Normal Precision Stone
25 Black Magic Ore
25000z
Initial Stat
Atk +128
HP Regen +10
Auto attack has 5% chance to increase Atk for a while. but this effect causes HP loss.
When killing demi-human monsters, has 10% chance to restore own HP


Item: HOLY STICK [1]
Type: Weapon - Staff
Job: Acolyte Class
Required Materials
185 Scell
15 Gold Sand
20000z
Initial Stat
M.Atk +75
M.Atk +10%
CT Variable of [Holy Light Strike], [Turn Undead], and [Magus Exorcismus] -25%


Item: STAUNCH CAPE
Type: Garments
Job: All Job
Required Materials
30 Topaz
308 Hard Skin
25 Gold Sand
20000z
Initial Stat
Def +22
Neutral Dmg Taken -10%


Item: KATAR OF QUAKING [1]
Type: Weapon - Dagger
Job: Assassin Class
Required Materials
30 Topaz
280 Scell
25 Gold Sand
20000z
Initial Stat
Atk +115
Double Critical
Cri +5
Crit. Dmg +15%
For Refining +1, Ignore Def +2%

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